ROUGE 2100
ROUGE 2100 offers a journey in 5 chapters and as many rooms, where we realistically imagine the first steps of a few humans in 2100 on the fascinating red planet. A fantastic world that also questions the place of humans in our universe and the fragile balance that must be maintained if all species are to prosper.
Ottomata has designed and created a chapter in which the public is immersed in an interactive game where they need to clean up solar panels that got covered from a sandstorm. By detecting the movement of the players, panels made from LED tiles can be cleaned by the motion of hands in front of each tile. The game’s difficulty is smartly adapted depending on the number of persons detected in the room.
COPRODUCTION
Cirque Éloize
Espace pour la vie
ROLES
Concept
Design
Creative Coding
Technology Integration
TECHNOLOGIES
Lidar
LED tiles
TouchDesigner
CREDITS
Ottomata — Experience Design
Hugo Laliberté — Design & Creative Direction
Jonathan Jeanson — Design & Technical Direction
Charles-Éric Gandubert — Creative Coding
Photo by Mélanie Dusseault