TETRA
TETRA is an exploration of a tactile interaction and a poetic representation of the different forces surrounding us. By capturing the strength of touch in retro-projected spandex pieces, audiovisual content is generated, modulated and destroyed by the public. The interactors are elevated to the role of creators, in a mission of solving the abstraction of a cosmic universe.
The piece consists of a prism of 4 retro-projected spandex screens on which the public is invited to apply force. The visuals are then immediately modified and a rich custom-built synthesizer is modulated in direct correlation to the current interactor’s movements. Each side has its own unique physical forces influencing all the other ones, as a reminder of the forces of the universe.
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TECHNOLOGIES
Kinect
Spandex screens
TouchDesigner
CREDITS
Ottomata — Creation
Hugo Laliberté, Jonathan Jeanson — Creative & Technical Direction, Creative Coding
Charles-Éric Gandubert — Creative Coding
David Drouin — Interactive Sound Design